First Window

Was able to render a window using sdl2. Needs to be broken out
into it's own separate components and abstracted away. This should
take care of the requirements for issue #12.
This commit is contained in:
Wesley Irvin
2023-05-01 19:48:39 -04:00
parent ac3bdaca33
commit 4440e56f85
2 changed files with 68 additions and 4 deletions

View File

@@ -3,6 +3,5 @@ name = "doom-oxidized"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
sdl2 = "0.35.2"

View File

@@ -1,11 +1,31 @@
extern crate sdl2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use std::time::Duration;
mod doomlevel;
mod wadfile;
use doomlevel::DoomLevel;
use wadfile::WADFile;
fn main() {
let wad_file = WADFile::from_path("WADs/doom1.wad").unwrap();
static WIDTH: u32 = 320;
static HEIGHT: u32 = 200;
static SCALING: u32 = 4;
fn find_sdl_gl_driver() -> Option<u32> {
for (index, item) in sdl2::render::drivers().enumerate() {
if item.name == "opengl" {
return Some(index as u32);
}
}
None
}
fn main() -> Result<(), &'static str> {
let wad_file = WADFile::from_path("WADs/doom1.wad")?;
let level = DoomLevel::load_level(&wad_file, wad_file.get_index_from_name("e1m1").unwrap());
println!(
@@ -84,4 +104,49 @@ Flags:
level.linedefs[test_linedef].never_automap(),
level.linedefs[test_linedef].always_automap()
);
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("Doom - Oxidized", WIDTH * SCALING, HEIGHT * SCALING)
.position_centered()
.opengl()
.build()
.unwrap();
let mut canvas = window
.into_canvas()
.index(find_sdl_gl_driver().unwrap())
.build()
.unwrap();
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 30));
}
Ok(())
}