2024-12-20 - 2025-12-20
Overview
32 Issues created by 1 user
Opened
#1 Define Stats struct
Opened
#2 Define Combatant struct
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#3 Implement basic attack logic
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#4 Implement defend action
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#5 Implement dodge action
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#6 Turn loop
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#7 Battle result logic
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#8 Basic CLI interaction
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#9 Create battle_loop() function
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#10 Create random enemy generator
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#11 Tournament loop
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#12 Reward system
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#13 Enemy difficulty scaling
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#14 End-of-tournament summary
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#15 Shop system
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#16 Stat upgrades
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#17 Healing system
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#18 Save/load character (basic)
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#19 Add skills/abilities
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#20 Add stamina or mana
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#21 Enemy behavior variety
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#22 Critical hits
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#23 Status effects
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#24 Items in combat
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#25 Refactor battle logic
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#26 Unit test core functions
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#27 Configurable enemies
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#28 ASCII visual flair
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#29 Rust modules cleanup
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#30 Define tournament data structure
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#31 Tournament registration and selection
Opened
#32 Tournament starting position logic