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draft/0128
| Author | SHA1 | Date | |
|---|---|---|---|
| 57b6071008 | |||
| 44db7751e9 |
3
Cargo.toml
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3
Cargo.toml
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@@ -0,0 +1,3 @@
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[workspace]
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members = ["vash_caster", "caster_editor"]
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resolver = "2"
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8
caster_editor/Cargo.toml
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8
caster_editor/Cargo.toml
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@@ -0,0 +1,8 @@
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[package]
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name = "caster_editor"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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3
caster_editor/src/main.rs
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3
caster_editor/src/main.rs
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fn main() {
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println!("Hello, world!");
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}
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11
vash_caster/Cargo.toml
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11
vash_caster/Cargo.toml
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@@ -0,0 +1,11 @@
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[package]
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name = "vash_caster"
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version = "0.1.0"
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edition = "2021"
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default-run = "vash_caster"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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sdl2 = { version = "0.36", features = ["gfx"] }
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rand = "0.8"
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53
vash_caster/src/caster.rs
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53
vash_caster/src/caster.rs
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@@ -0,0 +1,53 @@
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use std::error::Error;
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use sdl2::gfx::primitives::DrawRenderer;
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use sdl2::pixels::Color;
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use sdl2::{render::Canvas, video::Window, VideoSubsystem};
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use crate::game_state::GameState;
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pub struct Caster {
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projection_plane: Canvas<Window>,
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_title: &'static str,
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_width: u32,
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_height: u32,
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}
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impl Caster {
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pub fn init(
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video_subsystem: VideoSubsystem,
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win_title: &'static str,
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win_width: u32,
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win_height: u32,
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) -> Result<Self, Box<dyn Error>> {
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let window = video_subsystem
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.window(win_title, win_width, win_height)
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.position_centered()
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.opengl()
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.build()
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.map_err(|e| e.to_string())?;
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let canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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Ok(Self {
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projection_plane: canvas,
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_title: win_title,
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_width: win_width,
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_height: win_height,
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})
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}
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pub fn update(&mut self, gamestate: &GameState) -> Result<(), Box<dyn Error>> {
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self.projection_plane.set_draw_color(Color::RGB(0, 0, 0));
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self.projection_plane.clear();
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self.projection_plane.filled_circle(
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gamestate.player().x,
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gamestate.player().y,
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10,
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gamestate.p_color,
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)?;
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self.projection_plane.present();
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Ok(())
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}
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}
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20
vash_caster/src/event_handler.rs
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20
vash_caster/src/event_handler.rs
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@@ -0,0 +1,20 @@
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::EventPump;
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use crate::game_state::GameState;
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pub fn process_events(event_pump: &mut EventPump, game_state: &mut GameState) {
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => {
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game_state.set_running(false);
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}
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_ => {}
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}
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}
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}
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92
vash_caster/src/game_state.rs
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92
vash_caster/src/game_state.rs
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@@ -0,0 +1,92 @@
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use sdl2::pixels::Color;
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use rand::prelude::*;
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use crate::Point;
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pub struct GameState {
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player: Point,
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pub p_dx: i16,
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pub p_dy: i16,
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pub p_rot: f32,
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pub p_color: Color,
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running: bool,
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pub rng: ThreadRng,
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}
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impl GameState {
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pub fn init() -> Self {
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let mut new_rng = rand::thread_rng();
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Self {
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player: Point {
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x: new_rng.gen_range(0..800),
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y: new_rng.gen_range(0..600),
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},
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p_dx: new_rng.gen_range(1..=5),
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p_dy: new_rng.gen_range(1..=5),
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p_rot: 90.0,
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p_color: Color::RGB(
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new_rng.gen_range(0..=255),
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new_rng.gen_range(0..=255),
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new_rng.gen_range(0..=255),
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),
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running: true,
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rng: new_rng,
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}
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}
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pub fn update(&mut self) {
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self.player.x += self.p_dx;
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if self.player.x < 0 {
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self.player.x = 0;
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self.p_color = Color::RGB(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dx = self.rng.gen_range(1..=5);
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} else if self.player.x > 800 {
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self.player.x = 800;
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self.p_color = Color::RGB(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dx = self.rng.gen_range(-5..=-1);
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}
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self.player.y += self.p_dy;
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if self.player.y < 0 {
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self.player.y = 0;
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self.p_color = Color::RGB(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dy = self.rng.gen_range(1..=5);
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} else if self.player.y > 600 {
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self.player.y = 600;
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self.p_color = Color::RGB(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dy = self.rng.gen_range(-5..=-1);
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}
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}
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pub fn player(&self) -> &Point {
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&self.player
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}
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pub fn running(&self) -> bool {
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self.running
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}
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pub fn set_running(&mut self, is_running: bool) {
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self.running = is_running;
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}
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}
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37
vash_caster/src/lib.rs
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37
vash_caster/src/lib.rs
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@@ -0,0 +1,37 @@
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extern crate rand;
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extern crate sdl2;
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mod caster;
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use caster::Caster;
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mod game_state;
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use game_state::GameState;
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mod event_handler;
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use std::error::Error;
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use std::time::Duration;
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pub fn run() -> Result<(), Box<dyn Error>> {
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let sdl_context = sdl2::init()?;
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let video_subsystem = sdl_context.video()?;
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let mut event_pump = sdl_context.event_pump()?;
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let mut gamestate = GameState::init();
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let mut caster = Caster::init(video_subsystem, "Vash Caster", 800, 600)?;
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while gamestate.running() {
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event_handler::process_events(&mut event_pump, &mut gamestate);
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gamestate.update();
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caster.update(&gamestate)?;
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 144));
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}
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Ok(())
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}
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struct Point {
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x: i16,
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y: i16,
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}
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9
vash_caster/src/main.rs
Normal file
9
vash_caster/src/main.rs
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@@ -0,0 +1,9 @@
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use vash_caster::run;
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use std::process;
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fn main() {
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if let Err(e) = run() {
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println!("An error has occured: {e}");
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process::exit(1);
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}
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}
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