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draft/0128
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draft/0129
| Author | SHA1 | Date | |
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| 82cc11b55a |
@@ -41,10 +41,10 @@ impl Caster {
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self.projection_plane.set_draw_color(Color::RGB(0, 0, 0));
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self.projection_plane.clear();
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self.projection_plane.filled_circle(
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gamestate.player().x,
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gamestate.player().y,
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gamestate.player().position().x,
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gamestate.player().position().y,
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10,
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gamestate.p_color,
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gamestate.player().get_color().to_owned(),
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)?;
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self.projection_plane.present();
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@@ -1,15 +1,10 @@
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use sdl2::pixels::Color;
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use rand::prelude::*;
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use crate::Point;
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mod player;
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use self::player::Player;
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pub struct GameState {
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player: Point,
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pub p_dx: i16,
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pub p_dy: i16,
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pub p_rot: f32,
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pub p_color: Color,
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player: Player,
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running: bool,
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pub rng: ThreadRng,
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}
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@@ -19,66 +14,61 @@ impl GameState {
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let mut new_rng = rand::thread_rng();
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Self {
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player: Point {
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x: new_rng.gen_range(0..800),
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y: new_rng.gen_range(0..600),
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},
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p_dx: new_rng.gen_range(1..=5),
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p_dy: new_rng.gen_range(1..=5),
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p_rot: 90.0,
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p_color: Color::RGB(
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new_rng.gen_range(0..=255),
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new_rng.gen_range(0..=255),
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new_rng.gen_range(0..=255),
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),
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player: Player::init(new_rng.gen_range(0..800), new_rng.gen_range(0..600), 0.0),
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running: true,
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rng: new_rng,
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}
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}
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pub fn update(&mut self) {
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self.player.x += self.p_dx;
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self.player.set_position(
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self.player.position().x + self.player.dx(),
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self.player.position().y,
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);
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if self.player.x < 0 {
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self.player.x = 0;
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self.p_color = Color::RGB(
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if self.player.position().x < 0 {
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self.player.set_position(0, self.player.position().y);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dx = self.rng.gen_range(1..=5);
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} else if self.player.x > 800 {
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self.player.x = 800;
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self.p_color = Color::RGB(
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self.player.set_dx(self.rng.gen_range(1..=5));
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} else if self.player.position().x > 800 {
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self.player.set_position(800, self.player.position().y);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dx = self.rng.gen_range(-5..=-1);
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self.player.set_dx(self.rng.gen_range(-5..=-1));
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}
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self.player.y += self.p_dy;
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self.player.set_position(
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self.player.position().x,
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self.player.position().y + self.player.dy(),
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);
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if self.player.y < 0 {
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self.player.y = 0;
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self.p_color = Color::RGB(
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if self.player.position().y < 0 {
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self.player.set_position(self.player.position().x, 0);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dy = self.rng.gen_range(1..=5);
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} else if self.player.y > 600 {
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self.player.y = 600;
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self.p_color = Color::RGB(
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self.player.set_dy(self.rng.gen_range(1..=5));
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} else if self.player.position().y > 600 {
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self.player.set_position(self.player.position().x, 600);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.p_dy = self.rng.gen_range(-5..=-1);
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self.player.set_dy(self.rng.gen_range(-5..=-1));
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}
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}
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pub fn player(&self) -> &Point {
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pub fn player(&self) -> &Player {
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&self.player
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}
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56
vash_caster/src/game_state/player.rs
Normal file
56
vash_caster/src/game_state/player.rs
Normal file
@@ -0,0 +1,56 @@
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use sdl2::pixels::Color;
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use crate::Position;
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pub struct Player {
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pos: Position,
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dx: i16,
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dy: i16,
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_rot: f32,
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color: Color,
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}
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impl Player {
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pub fn init(x_pos: i16, y_pos: i16, rotation: f32) -> Self {
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Self {
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pos: Position { x: x_pos, y: y_pos },
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dx: 1,
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dy: 1,
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_rot: rotation,
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color: Color::RGB(255, 0, 0),
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}
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}
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pub fn position(&self) -> &Position {
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&self.pos
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}
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pub fn get_color(&self) -> &Color {
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&self.color
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}
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pub fn set_position(&mut self, new_x: i16, new_y: i16) {
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self.pos.x = new_x;
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self.pos.y = new_y;
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}
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pub fn set_color(&mut self, r: u8, g: u8, b: u8) {
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self.color = Color::RGB(r, g, b);
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}
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pub fn set_dx(&mut self, new_dx: i16) {
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self.dx = new_dx;
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}
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pub fn set_dy(&mut self, new_dy: i16) {
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self.dy = new_dy;
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}
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pub fn dx(&self) -> i16 {
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self.dx
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}
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pub fn dy(&self) -> i16 {
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self.dy
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}
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}
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@@ -31,7 +31,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
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Ok(())
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}
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struct Point {
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struct Position {
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x: i16,
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y: i16,
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}
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