Compare commits
2 Commits
draft/0127
...
draft/0129
| Author | SHA1 | Date | |
|---|---|---|---|
| 82cc11b55a | |||
| 57b6071008 |
@@ -4,18 +4,18 @@ use sdl2::gfx::primitives::DrawRenderer;
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use sdl2::pixels::Color;
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use sdl2::{render::Canvas, video::Window, VideoSubsystem};
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use rand::prelude::*;
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use crate::game_state::GameState;
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pub struct Caster {
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projection_plane: Canvas<Window>,
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title: &'static str,
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width: u32,
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height: u32,
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_title: &'static str,
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_width: u32,
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_height: u32,
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}
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impl Caster {
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pub fn init(
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video_subsystem: &VideoSubsystem,
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video_subsystem: VideoSubsystem,
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win_title: &'static str,
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win_width: u32,
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win_height: u32,
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@@ -31,69 +31,23 @@ impl Caster {
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Ok(Self {
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projection_plane: canvas,
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title: win_title,
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width: win_width,
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height: win_height,
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_title: win_title,
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_width: win_width,
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_height: win_height,
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})
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}
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pub fn update(&mut self) -> Result<(), Box<dyn Error>> {
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let mut rng = rand::thread_rng();
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let mut d_x = rng.gen_range(1..=5);
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let mut d_y = rng.gen_range(1..=5);
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let mut cur_x = rng.gen_range(0..=800);
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let mut cur_y = rng.gen_range(0..=600);
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let mut ball_color = Color::RGB(
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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);
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pub fn update(&mut self, gamestate: &GameState) -> Result<(), Box<dyn Error>> {
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self.projection_plane.set_draw_color(Color::RGB(0, 0, 0));
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self.projection_plane.clear();
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self.projection_plane
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.filled_circle(cur_x, cur_y, 10, ball_color)?;
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self.projection_plane.filled_circle(
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gamestate.player().position().x,
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gamestate.player().position().y,
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10,
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gamestate.player().get_color().to_owned(),
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)?;
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self.projection_plane.present();
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cur_x += d_x;
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if cur_x < 0 {
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cur_x = 0;
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ball_color = Color::RGB(
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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);
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d_x = rng.gen_range(1..=5);
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} else if cur_x > 800 {
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cur_x = 800;
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ball_color = Color::RGB(
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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);
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d_x = rng.gen_range(-5..=-1);
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}
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cur_y += d_y;
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if cur_y < 0 {
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cur_y = 0;
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ball_color = Color::RGB(
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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);
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d_y = rng.gen_range(1..=5);
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} else if cur_y > 600 {
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cur_y = 600;
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ball_color = Color::RGB(
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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rng.gen_range(0..=255),
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);
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d_y = rng.gen_range(-5..=-1);
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}
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Ok(())
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}
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}
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20
vash_caster/src/event_handler.rs
Normal file
20
vash_caster/src/event_handler.rs
Normal file
@@ -0,0 +1,20 @@
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::EventPump;
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use crate::game_state::GameState;
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pub fn process_events(event_pump: &mut EventPump, game_state: &mut GameState) {
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => {
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game_state.set_running(false);
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}
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_ => {}
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}
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}
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}
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82
vash_caster/src/game_state.rs
Normal file
82
vash_caster/src/game_state.rs
Normal file
@@ -0,0 +1,82 @@
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use rand::prelude::*;
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mod player;
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use self::player::Player;
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pub struct GameState {
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player: Player,
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running: bool,
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pub rng: ThreadRng,
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}
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impl GameState {
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pub fn init() -> Self {
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let mut new_rng = rand::thread_rng();
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Self {
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player: Player::init(new_rng.gen_range(0..800), new_rng.gen_range(0..600), 0.0),
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running: true,
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rng: new_rng,
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}
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}
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pub fn update(&mut self) {
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self.player.set_position(
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self.player.position().x + self.player.dx(),
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self.player.position().y,
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);
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if self.player.position().x < 0 {
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self.player.set_position(0, self.player.position().y);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.player.set_dx(self.rng.gen_range(1..=5));
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} else if self.player.position().x > 800 {
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self.player.set_position(800, self.player.position().y);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.player.set_dx(self.rng.gen_range(-5..=-1));
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}
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self.player.set_position(
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self.player.position().x,
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self.player.position().y + self.player.dy(),
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);
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if self.player.position().y < 0 {
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self.player.set_position(self.player.position().x, 0);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.player.set_dy(self.rng.gen_range(1..=5));
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} else if self.player.position().y > 600 {
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self.player.set_position(self.player.position().x, 600);
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self.player.set_color(
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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self.rng.gen_range(0..=255),
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);
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self.player.set_dy(self.rng.gen_range(-5..=-1));
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}
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}
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pub fn player(&self) -> &Player {
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&self.player
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}
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pub fn running(&self) -> bool {
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self.running
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}
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pub fn set_running(&mut self, is_running: bool) {
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self.running = is_running;
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}
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}
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56
vash_caster/src/game_state/player.rs
Normal file
56
vash_caster/src/game_state/player.rs
Normal file
@@ -0,0 +1,56 @@
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use sdl2::pixels::Color;
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use crate::Position;
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pub struct Player {
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pos: Position,
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dx: i16,
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dy: i16,
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_rot: f32,
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color: Color,
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}
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impl Player {
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pub fn init(x_pos: i16, y_pos: i16, rotation: f32) -> Self {
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Self {
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pos: Position { x: x_pos, y: y_pos },
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dx: 1,
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dy: 1,
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_rot: rotation,
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color: Color::RGB(255, 0, 0),
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}
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}
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pub fn position(&self) -> &Position {
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&self.pos
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}
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pub fn get_color(&self) -> &Color {
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&self.color
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}
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pub fn set_position(&mut self, new_x: i16, new_y: i16) {
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self.pos.x = new_x;
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self.pos.y = new_y;
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}
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pub fn set_color(&mut self, r: u8, g: u8, b: u8) {
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self.color = Color::RGB(r, g, b);
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}
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pub fn set_dx(&mut self, new_dx: i16) {
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self.dx = new_dx;
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}
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pub fn set_dy(&mut self, new_dy: i16) {
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self.dy = new_dy;
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}
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pub fn dx(&self) -> i16 {
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self.dx
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}
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pub fn dy(&self) -> i16 {
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self.dy
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}
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}
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@@ -4,8 +4,10 @@ extern crate sdl2;
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mod caster;
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use caster::Caster;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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mod game_state;
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use game_state::GameState;
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mod event_handler;
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use std::error::Error;
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use std::time::Duration;
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@@ -13,27 +15,23 @@ use std::time::Duration;
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pub fn run() -> Result<(), Box<dyn Error>> {
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let sdl_context = sdl2::init()?;
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let video_subsystem = sdl_context.video()?;
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let mut caster = Caster::init(&video_subsystem, "Vash Caster", 800, 600)?;
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let mut event_pump = sdl_context.event_pump()?;
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'running: loop {
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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let mut gamestate = GameState::init();
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let mut caster = Caster::init(video_subsystem, "Vash Caster", 800, 600)?;
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caster.update()?;
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while gamestate.running() {
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event_handler::process_events(&mut event_pump, &mut gamestate);
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gamestate.update();
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caster.update(&gamestate)?;
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 144));
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}
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Ok(())
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}
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struct Position {
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x: i16,
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y: i16,
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}
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