Draft 01/28/2024

Draft of the code from date described above.
This commit is contained in:
2024-01-28 10:00:22 -05:00
parent 44db7751e9
commit 57b6071008
4 changed files with 142 additions and 78 deletions

View File

@@ -4,18 +4,18 @@ use sdl2::gfx::primitives::DrawRenderer;
use sdl2::pixels::Color;
use sdl2::{render::Canvas, video::Window, VideoSubsystem};
use rand::prelude::*;
use crate::game_state::GameState;
pub struct Caster {
projection_plane: Canvas<Window>,
title: &'static str,
width: u32,
height: u32,
_title: &'static str,
_width: u32,
_height: u32,
}
impl Caster {
pub fn init(
video_subsystem: &VideoSubsystem,
video_subsystem: VideoSubsystem,
win_title: &'static str,
win_width: u32,
win_height: u32,
@@ -31,69 +31,23 @@ impl Caster {
Ok(Self {
projection_plane: canvas,
title: win_title,
width: win_width,
height: win_height,
_title: win_title,
_width: win_width,
_height: win_height,
})
}
pub fn update(&mut self) -> Result<(), Box<dyn Error>> {
let mut rng = rand::thread_rng();
let mut d_x = rng.gen_range(1..=5);
let mut d_y = rng.gen_range(1..=5);
let mut cur_x = rng.gen_range(0..=800);
let mut cur_y = rng.gen_range(0..=600);
let mut ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
pub fn update(&mut self, gamestate: &GameState) -> Result<(), Box<dyn Error>> {
self.projection_plane.set_draw_color(Color::RGB(0, 0, 0));
self.projection_plane.clear();
self.projection_plane
.filled_circle(cur_x, cur_y, 10, ball_color)?;
self.projection_plane.filled_circle(
gamestate.player().x,
gamestate.player().y,
10,
gamestate.p_color,
)?;
self.projection_plane.present();
cur_x += d_x;
if cur_x < 0 {
cur_x = 0;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_x = rng.gen_range(1..=5);
} else if cur_x > 800 {
cur_x = 800;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_x = rng.gen_range(-5..=-1);
}
cur_y += d_y;
if cur_y < 0 {
cur_y = 0;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_y = rng.gen_range(1..=5);
} else if cur_y > 600 {
cur_y = 600;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_y = rng.gen_range(-5..=-1);
}
Ok(())
}
}

View File

@@ -0,0 +1,20 @@
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::EventPump;
use crate::game_state::GameState;
pub fn process_events(event_pump: &mut EventPump, game_state: &mut GameState) {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
game_state.set_running(false);
}
_ => {}
}
}
}

View File

@@ -0,0 +1,92 @@
use sdl2::pixels::Color;
use rand::prelude::*;
use crate::Point;
pub struct GameState {
player: Point,
pub p_dx: i16,
pub p_dy: i16,
pub p_rot: f32,
pub p_color: Color,
running: bool,
pub rng: ThreadRng,
}
impl GameState {
pub fn init() -> Self {
let mut new_rng = rand::thread_rng();
Self {
player: Point {
x: new_rng.gen_range(0..800),
y: new_rng.gen_range(0..600),
},
p_dx: new_rng.gen_range(1..=5),
p_dy: new_rng.gen_range(1..=5),
p_rot: 90.0,
p_color: Color::RGB(
new_rng.gen_range(0..=255),
new_rng.gen_range(0..=255),
new_rng.gen_range(0..=255),
),
running: true,
rng: new_rng,
}
}
pub fn update(&mut self) {
self.player.x += self.p_dx;
if self.player.x < 0 {
self.player.x = 0;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dx = self.rng.gen_range(1..=5);
} else if self.player.x > 800 {
self.player.x = 800;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dx = self.rng.gen_range(-5..=-1);
}
self.player.y += self.p_dy;
if self.player.y < 0 {
self.player.y = 0;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dy = self.rng.gen_range(1..=5);
} else if self.player.y > 600 {
self.player.y = 600;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dy = self.rng.gen_range(-5..=-1);
}
}
pub fn player(&self) -> &Point {
&self.player
}
pub fn running(&self) -> bool {
self.running
}
pub fn set_running(&mut self, is_running: bool) {
self.running = is_running;
}
}

View File

@@ -4,8 +4,10 @@ extern crate sdl2;
mod caster;
use caster::Caster;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
mod game_state;
use game_state::GameState;
mod event_handler;
use std::error::Error;
use std::time::Duration;
@@ -13,27 +15,23 @@ use std::time::Duration;
pub fn run() -> Result<(), Box<dyn Error>> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let mut caster = Caster::init(&video_subsystem, "Vash Caster", 800, 600)?;
let mut event_pump = sdl_context.event_pump()?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
let mut gamestate = GameState::init();
let mut caster = Caster::init(video_subsystem, "Vash Caster", 800, 600)?;
caster.update()?;
while gamestate.running() {
event_handler::process_events(&mut event_pump, &mut gamestate);
gamestate.update();
caster.update(&gamestate)?;
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 144));
}
Ok(())
}
struct Point {
x: i16,
y: i16,
}