Lump Type Handling

Added in the ability for us to detect Vertex lump types. Every lump is
no longer being flagged as a LumpType::Unknown. Also added in the
testing framework to make sure that we are loading up the correct number
of vertex lumps from the wad file.
This commit is contained in:
2025-03-30 15:55:42 -04:00
parent bc4bf848c7
commit e6a0a54315
2 changed files with 26 additions and 6 deletions

View File

@@ -37,7 +37,10 @@ impl WADFile {
let lump_offset = read_u32_le(&file_buffer[startpos..startpos + 4]);
let size = read_u32_le(&file_buffer[startpos + 4..startpos + 8]);
let name = read_ascii(&file_buffer[startpos + 8..startpos + 16]);
let lump_type = LumpType::Unknown;
let lump_type = match name.as_str() {
"VERTEXES" => LumpType::Vertex,
_ => LumpType::Unknown,
};
lump_dir.push(Lump {
name,
offset: lump_offset,
@@ -56,12 +59,12 @@ impl WADFile {
}
}
pub fn get_vertex_lump(&self, lump: Lump) -> VertexLump {
pub fn get_vertex_lump(&self, lump: &Lump) -> VertexLump {
let lump_offset = lump.offset as usize;
let lump_size = lump.size as usize;
let lump_data = &self.data[lump_offset..lump_offset + lump_size];
let lump_entries: usize = lump_size / 4;
let mut vertexes: Vec<Vertex> = Vec::with_capacity(lump_size / 4);
let mut vertexes: Vec<Vertex> = Vec::with_capacity(lump_entries);
for entry in 0..lump_entries {
let startpos = entry * 4;