Added ability to read WAD directory
This commit is contained in:
8
src/lib.rs
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8
src/lib.rs
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#[cfg(test)]
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mod tests;
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mod lumps;
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mod utils;
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mod wad;
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pub use wad::WADFile;
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0
src/lumps/mod.rs
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0
src/lumps/mod.rs
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15
src/tests/helpers.rs
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15
src/tests/helpers.rs
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use crate::utils::*;
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#[test]
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pub fn valid_wad() {
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let wad_path = String::from("WADs/doom1.wad");
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assert!(validate_wad(wad_path.as_str()).unwrap_or(false));
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}
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#[test]
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pub fn wad_path_invalid() {
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let wad_path = String::from("WADs/invalid.wad");
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assert!(!validate_wad(wad_path.as_str()).unwrap_or(false));
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}
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5
src/tests/mod.rs
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5
src/tests/mod.rs
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#[cfg(test)]
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mod wad;
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#[cfg(test)]
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mod helpers;
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36
src/tests/wad.rs
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36
src/tests/wad.rs
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use crate::WADFile;
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#[test]
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pub fn successful_wad_id() {
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let wad_file = WADFile::new(String::from("WADs/doom1.wad"));
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assert_eq!(wad_file.wad_id, "IWAD");
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}
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#[test]
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pub fn correct_lumps() {
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let wad_file = WADFile::new(String::from("WADs/doom1.wad"));
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assert_eq!(wad_file.num_lumps, 1264);
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}
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#[test]
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pub fn correct_dir_size() {
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let wad_file = WADFile::new(String::from("WADs/doom1.wad"));
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assert_eq!(wad_file.directory.len(), 1264);
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}
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#[test]
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pub fn correct_lump_name() {
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let wad_file = WADFile::new(String::from("WADs/doom1.wad"));
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assert_eq!(wad_file.directory[0].name, "PLAYPAL");
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}
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#[test]
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pub fn read_level_lump() {
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let wad_file = WADFile::new(String::from("WADs/doom1.wad"));
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assert_eq!(wad_file.directory[6].name, "E1M1");
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}
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0
src/utils/error.rs
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0
src/utils/error.rs
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43
src/utils/helpers.rs
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43
src/utils/helpers.rs
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use std::{
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fs::File,
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io::{self, Read},
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path::Path,
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};
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/// Validates a WAD file to make sure that it is a legitimate file
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///
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/// Parameters:
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/// - path: &str - Path to the WAD to validate
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pub fn validate_wad(path: &str) -> io::Result<bool> {
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let wad_file = Path::new(path);
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// Check to see if the WAD exists
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if !(wad_file.exists()) {
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// Return back false because we didn't pass a valid file
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return Ok(false);
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}
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// If the file exists open it and read the first 4 bytes
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// of the file and see if we get "IWAD" or "PWAD"
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let mut file = File::open(wad_file)?;
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let mut magic = [0u8; 4];
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file.read_exact(&mut magic)?;
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// Now we return based on what we found
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Ok(magic == *b"IWAD" || magic == *b"PWAD")
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}
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pub fn read_ascii(bytes: &[u8]) -> String {
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std::str::from_utf8(&bytes[..bytes.len()])
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.unwrap_or("")
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.trim_end_matches('\0')
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.to_string()
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}
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pub fn read_u32_le(bytes: &[u8]) -> u32 {
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if bytes.len() < 4 {
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0
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} else {
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u32::from_le_bytes(bytes[..4].try_into().unwrap())
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}
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}
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6
src/utils/mod.rs
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6
src/utils/mod.rs
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mod error;
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mod helpers;
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pub use helpers::read_ascii;
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pub use helpers::read_u32_le;
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pub use helpers::validate_wad;
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5
src/wad/directory.rs
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5
src/wad/directory.rs
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pub struct Directory {
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pub filepos: u32,
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pub size: u32,
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pub name: String,
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}
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21
src/wad/header.rs
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21
src/wad/header.rs
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pub struct Header {
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pub wad_id: String,
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pub num_lumps: u32,
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pub dir_offset: u32,
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}
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use crate::utils::{read_ascii, read_u32_le};
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impl Header {
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pub fn read_data(data: &[u8]) -> Self {
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let id = read_ascii(&data[..4]);
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let lumps = read_u32_le(&data[4..8]);
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let offset = read_u32_le(&data[8..12]);
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Self {
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wad_id: id,
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num_lumps: lumps,
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dir_offset: offset,
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}
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}
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}
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5
src/wad/mod.rs
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5
src/wad/mod.rs
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mod directory;
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mod header;
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mod wadfile;
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pub use wadfile::WADFile;
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54
src/wad/wadfile.rs
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54
src/wad/wadfile.rs
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use std::{fs::File, io::Read, path::Path};
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use super::{directory::Directory, header::Header};
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use crate::utils::{read_ascii, read_u32_le, validate_wad};
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pub struct WADFile {
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pub path: String,
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pub wad_id: String,
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pub num_lumps: u32,
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pub dir_offset: u32,
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pub directory: Vec<Directory>,
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pub wad_data: Vec<u8>,
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}
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impl WADFile {
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pub fn new(path: String) -> Self {
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if !(validate_wad(path.as_str()).unwrap()) {
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panic!();
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}
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let file_path = Path::new(path.as_str());
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let mut wad_file = File::open(file_path).unwrap();
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let file_size = wad_file.metadata().unwrap().len() as usize;
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let mut file_buffer: Vec<u8> = Vec::with_capacity(file_size);
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wad_file.read_to_end(&mut file_buffer).unwrap();
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let wad_header = Header::read_data(&file_buffer[0..12]);
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let mut wad_dir: Vec<Directory> = Vec::with_capacity(wad_header.num_lumps as usize);
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let offset = wad_header.dir_offset;
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for entry in 0..wad_header.num_lumps {
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let startpos = (offset + 16 * entry) as usize;
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let filepos = read_u32_le(&file_buffer[startpos..startpos + 4]);
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let size = read_u32_le(&file_buffer[startpos + 4..startpos + 8]);
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let name = read_ascii(&file_buffer[startpos + 8..startpos + 16]);
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wad_dir.push(Directory {
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filepos,
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name,
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size,
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});
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}
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Self {
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path,
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wad_id: wad_header.wad_id,
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num_lumps: wad_header.num_lumps,
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dir_offset: wad_header.dir_offset,
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directory: wad_dir,
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wad_data: file_buffer,
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}
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}
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}
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