WIP of doom renderer 5-12-23
WIP Implementation so far of doom renderer on 5-12-23
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75
src/application.rs
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75
src/application.rs
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use sdl2::{
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event::Event, keyboard::Keycode, pixels::Color, render::WindowCanvas, EventPump, Sdl,
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VideoSubsystem,
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};
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use std::time::Duration;
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pub struct Application {
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sdl_context: Sdl,
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video_subsystem: VideoSubsystem,
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event_pump: EventPump,
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main_window: WindowCanvas,
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}
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impl Application {
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pub fn new() -> Result<Self, Box<dyn std::error::Error>> {
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let new_sdl_context = sdl2::init()?;
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let new_video_subsystem = new_sdl_context.video()?;
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let new_event_subsystem = new_sdl_context.event_pump()?;
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let new_window = new_video_subsystem
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.window("Doom - Oxidized", 320, 240)
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.position_centered()
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.build()?;
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let window_surface = new_window.into_canvas().build()?;
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Ok(Self {
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sdl_context: new_sdl_context,
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video_subsystem: new_video_subsystem,
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event_pump: new_event_subsystem,
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main_window: window_surface,
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})
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}
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pub fn video_subsystem(&self) -> &VideoSubsystem {
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&self.video_subsystem
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}
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pub fn event_subsystem(&mut self) -> &mut EventPump {
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&mut self.event_pump
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}
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pub fn sdl_context(&self) -> &Sdl {
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&self.sdl_context
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}
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pub fn run(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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self.main_window.set_draw_color(Color::RGB(0, 255, 255));
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self.main_window.clear();
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self.main_window.present();
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let mut i = 0;
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'running: loop {
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i = (i + 1) % 255;
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self.main_window.set_draw_color(Color::RGB(i, 64, 255 - i));
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self.main_window.clear();
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for event in self.event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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self.main_window.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 30));
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}
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Ok(())
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}
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}
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