Draft 01/28/2024

Draft of the code from date described above.
This commit is contained in:
2024-01-28 10:00:22 -05:00
parent 44db7751e9
commit cf8ab5cbd9
3 changed files with 97 additions and 56 deletions

View File

@@ -6,6 +6,8 @@ use sdl2::{render::Canvas, video::Window, VideoSubsystem};
use rand::prelude::*; use rand::prelude::*;
use crate::game_state::GameState;
pub struct Caster { pub struct Caster {
projection_plane: Canvas<Window>, projection_plane: Canvas<Window>,
title: &'static str, title: &'static str,
@@ -15,7 +17,7 @@ pub struct Caster {
impl Caster { impl Caster {
pub fn init( pub fn init(
video_subsystem: &VideoSubsystem, video_subsystem: VideoSubsystem,
win_title: &'static str, win_title: &'static str,
win_width: u32, win_width: u32,
win_height: u32, win_height: u32,
@@ -37,63 +39,17 @@ impl Caster {
}) })
} }
pub fn update(&mut self) -> Result<(), Box<dyn Error>> { pub fn update(&mut self, gamestate: &GameState) -> Result<(), Box<dyn Error>> {
let mut rng = rand::thread_rng();
let mut d_x = rng.gen_range(1..=5);
let mut d_y = rng.gen_range(1..=5);
let mut cur_x = rng.gen_range(0..=800);
let mut cur_y = rng.gen_range(0..=600);
let mut ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
self.projection_plane.set_draw_color(Color::RGB(0, 0, 0)); self.projection_plane.set_draw_color(Color::RGB(0, 0, 0));
self.projection_plane.clear(); self.projection_plane.clear();
self.projection_plane self.projection_plane.filled_circle(
.filled_circle(cur_x, cur_y, 10, ball_color)?; gamestate.player().x,
gamestate.player().y,
10,
gamestate.p_color,
)?;
self.projection_plane.present(); self.projection_plane.present();
cur_x += d_x;
if cur_x < 0 {
cur_x = 0;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_x = rng.gen_range(1..=5);
} else if cur_x > 800 {
cur_x = 800;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_x = rng.gen_range(-5..=-1);
}
cur_y += d_y;
if cur_y < 0 {
cur_y = 0;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_y = rng.gen_range(1..=5);
} else if cur_y > 600 {
cur_y = 600;
ball_color = Color::RGB(
rng.gen_range(0..=255),
rng.gen_range(0..=255),
rng.gen_range(0..=255),
);
d_y = rng.gen_range(-5..=-1);
}
Ok(()) Ok(())
} }
} }

View File

@@ -0,0 +1,73 @@
use sdl2::pixels::Color;
use rand::prelude::*;
use crate::Point;
pub struct GameState {
player: Point,
pub p_dx: i16,
pub p_dy: i16,
pub p_rot: f32,
pub p_color: Color,
pub rng: ThreadRng,
}
impl GameState {
pub fn init() -> Self {
Self {
player: Point { x: 400, y: 300 },
p_dx: 1,
p_dy: 1,
p_rot: 90.0,
p_color: Color::RGB(255, 0, 0),
rng: rand::thread_rng(),
}
}
pub fn update(&mut self) {
self.player.x += self.p_dx;
if self.player.x < 0 {
self.player.x = 0;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dx = self.rng.gen_range(1..=5);
} else if self.player.x > 800 {
self.player.x = 800;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dx = self.rng.gen_range(-5..=-1);
}
self.player.y += self.p_dy;
if self.player.y < 0 {
self.player.y = 0;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dy = self.rng.gen_range(1..=5);
} else if self.player.y > 600 {
self.player.y = 600;
self.p_color = Color::RGB(
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
self.rng.gen_range(0..=255),
);
self.p_dy = self.rng.gen_range(-5..=-1);
}
}
pub fn player(&self) -> &Point {
&self.player
}
}

View File

@@ -4,6 +4,9 @@ extern crate sdl2;
mod caster; mod caster;
use caster::Caster; use caster::Caster;
mod game_state;
use game_state::GameState;
use sdl2::event::Event; use sdl2::event::Event;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
@@ -14,7 +17,9 @@ pub fn run() -> Result<(), Box<dyn Error>> {
let sdl_context = sdl2::init()?; let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?; let video_subsystem = sdl_context.video()?;
let mut caster = Caster::init(&video_subsystem, "Vash Caster", 800, 600)?; let mut gamestate = GameState::init();
let mut caster = Caster::init(video_subsystem, "Vash Caster", 800, 600)?;
let mut event_pump = sdl_context.event_pump()?; let mut event_pump = sdl_context.event_pump()?;
@@ -30,10 +35,17 @@ pub fn run() -> Result<(), Box<dyn Error>> {
} }
} }
caster.update()?; gamestate.update();
caster.update(&gamestate)?;
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 144)); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 144));
} }
Ok(()) Ok(())
} }
struct Point {
x: i16,
y: i16,
}